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Home   >  Master's & postgraduate courses  >  Education  >  Postgraduate course in Animation & Digital Arts for AAA Video Games
We advise you! Request information or admission
  • discount

    15% discount for early registration

Presentation

Edition
17th
Credits
30 ECTS (180 teaching hours)
Delivery method
Live online
Language of instruction
English
Fee
€4,900 €4,165(15% discount for early registration)
Special conditions on payment of enrolment fee and 0,7% campaign

Finance your registration with Sabadell Consumer . Use the simulator to easily calculate your fees and request it through your Program Advisor.

Registration open until the beginning of the programme or until end of vacancies.
Dates
Start date: 07/01/2027
End date: 26/11/2027
Synchronous sessions (live online) will take place on Mondays and Thursdays, although there will also be sessions on some Tuesdays at the usual time.
Class schedule
Monday: 6:30 pm to 9:30 pm
Tuesday: 6:30 pm to 9:30 pm
Thursday: 6:30 pm to 9:30 pm
Why this programme?
The video game industry continues to establish itself as one of the driving forces behind the growth of the Spanish economy and a strategic high value-added sector. The industry in Spain has maintained steady growth thanks to the momentum of established studios, the commitment of multinational companies, and the creation of leading proprietary IPs.

According to the latest 2024 White Paper on the Spanish Video Game Development Industry, the revenue of Spanish video game development companies reached €1.417 billion in 2023, representing an increase compared to the previous year, although at a more moderate pace than in earlier years. Catalonia continues to lead the industry in terms of revenue and remains the country's main hub for video game development.

There are currently 790 active video game studios in Spain. The regional distribution places Catalonia at the forefront, accounting for 30% of all studios. The sector generates high-quality employment: 83% of its workforce holds higher education qualifications, reflecting the advanced skills required by the video game industry and the need for specialized training that is continuously updated. Growth forecasts for the 2023–2027 period remain positive, although more moderate than in previous years, due to the stabilization of the global market and the industry's structural challenges.

For this reason, UPC School offers a solid and well-established video game education program, covering both digital art and animation for video games and video game programming. The portfolio includes the Postgraduate Program in Animation & Digital Arts for AAA Video Games, aimed at designers, animators, and technical artists involved in the artistic process of video game creation, as well as the Master in Advanced Programming for AAA Video Games, designed for video game programmers interested in developing games of any complexity, genre, and platform.

The connection between this video game education and the business world is essential. More than 50 companies from the video game industry have participated in these academic programs, providing students with first-hand insight into the challenges and realities of the video game industry.

In addition, this postgraduate program is delivered in an international environment, not only because it is taught entirely in English, but also because of the diverse backgrounds of its students. Programmers and digital artists from different nationalities study together.

This specialization diploma in video games stands out for its faculty of professionals with more than fifteen years of industry experience, the high level of graduate employability, and the opportunity for students to complete internships with video game companies.

Project Gallery
Aims
  • Understand and master the main tools used in modelling, animation, video, post-production and level design.
  • Create any graphic resource that can be part of a major 3D production.
  • Use the engines on the market for prototyping, and the university's own engine developed by the students on the master's degree in Advanced Programming for AAA Video Games.
  • Develop an ambitious team-based video game, through effective multidisciplinary coordination between artistic and technical profiles, while developing essential transversal skills such as teamwork, leadership, and impactful communication.
Who is it for?
  • Aimed at graphic designers, animators and technical artists interested in the video games' creation, as well as 3D, virtual reality and audiovisual projects.
  • Graduates in Fine Arts, Multimedia, Audiovisual production.
  • Professionals with 2D/3D design knowledge.

Training Content

List of subjects
2 ECTS 12h
Industry & AAA Production
 
  • The Video Game Industry
  • AAA Studio Organization
  • Production Pipeline
  • Agile & Scrum
  • Milestones & Production Planning
2 ECTS 9h
Game Design
 
  • The Concept Discovery
  • Game Vision Document (GVD)
  • Game Design Document (GDD)
  • Core Gameplay Mechanics
  • Game Balancing & Iteration
4 ECTS 27h
Level Design
 
  • Level Design Principles
  • Level Metrics & Player Flow
  • Level Layout & Blockout
  • Lighting & Visual Storytelling
  • Polish & Optimization
6 ECTS 36h
Environment Art
 
  • Asset Creation for AAA Games
  • Materials & Texturing
  • Environment Dressing & Foliage
  • Lighting, Atmosphere & Post-processing
  • Modularity & Optimization
5 ECTS 30h
Character Art
 
  • Anatomy & Character Blocking
  • Advanced Sculpting & Texturing
  • Retopology & UV Mapping
  • Clothing, Hair & Accessories
  • Character Presentation & Portfolio
6 ECTS 39h
Animation & VFX
 
  • Gameplay Animation
  • Motion Capture & Character Retargeting
  • Facial Animation & Lip Sync
  • Cinematic Animation
  • Visual Effects Design & Creation
1 ECTS 9h
Professional Development
  • Leadership, teamwork, and high-impact communication.
  • Personal Branding & Networking.
  • Elevator Pitch.
  • Professional portfolio, resume (o CV), and cover letter.
  • Interview preparation.
4 ECTS 18h
Final Project
The final project is carried out in multidisciplinary teams composed of students from the Master in Advanced Programming for AAA Video Games, the Specialization Diploma in Animation & Digital Arts for AAA Video Games, and students from partner music schools.

Together, the teams develop a complete video game from concept to final presentation. The programming team builds a proprietary game engine in C++ and DirectX 12, including a custom editor inspired by professional tools such as Unity and Unreal Engine, enabling an efficient workflow between programmers and artists.

Students work following an industry-oriented production pipeline, assuming professional roles within the team and applying Agile/Scrum methodologies, milestone planning, production meetings, and collaborative development practices.
 
Beyond game development, each team also defines its project identity, communication strategy, and online presence, simulating the experience of an independent AAA game studio.

Projects developed in previous editions can be found on the UPC Video Games blog (https://upcvideogames.com/projects).
The UPC School reserves the right to modify the contents of the programme, which may vary in order to better accommodate the programme objectives.
Degree
University-specific Specialization Diploma in Animation & Digital Arts for AAA Video Games, Issued by the Universitat Politècnica de Catalunya. Issued in accordance with the provisions of Article 7.1 of Organic Law 2/2023, of 22 March, on the University System; Article 36 of Royal Decree 822/2021, of 28 September, which establishes the organisation of university education and the procedure for quality assurance; and Articles 2 and 8 of the Amendment to the Regulations for Continuing Education Programmes, approved by Agreement CG/2025/02/35, of 25 March, of the Governing Council of the UPC. To obtain this qualification, it is necessary to hold a prior university degree equivalent to level 2 of the Spanish Qualifications Framework for Higher Education (MECES). Otherwise, the student will receive a certificate of completion of the programme issued by the Fundació Politècnica de Catalunya. (See details appearing on the certificate).

Learning methodology

The teaching methodology of the programme facilitates the student's learning and the achievement of the necessary competences.



Learning tools
Participatory lectures
A presentation of the conceptual foundations of the content to be taught, promoting interaction with the students to guide them in their learning of the different contents and the development of the established competences.
Practical classroom sessions
Knowledge is applied to a real or hypothetical environment, where specific aspects are identified and worked on to facilitate understanding, with the support from teaching staff.
Success stories
Outstanding business knowledge and experiences with high added value acquired during an outstanding professional career are presented and shared.
Visits
These visits are to specialist centres, companies in the sector or outstanding and important locations in the sector, in order to obtain knowledge in situ of development, production and demonstration environments within the programme.
Problem-based learning (PBL)
An active learning methodology that enables the student to be involved from the beginning, and to acquire knowledge and skills by considering and resolving complex problems and situations.
Tutorship
Students are given technical support in the preparation of the final project, according to their specialisation and the subject matter of the project.
Assessment criteria
Attendance
At least 80% attendance of teaching hours is required.
Level of participation
The student's active contribution to the various activities offered by the teaching team is assessed.
Work out projects
Studies on a specific topic, by individuals or groups, in which the quality and depth of the work is assessed, among other factors.
Completion and presentation of the final project
Individual or group projects in which the contents taught in the programme are applied. The project can be based on real cases and include the identification of a problem, the design of the solution, its implementation or a business plan. The project will be presented and defended in public.
Work placements & employment service
Students can access job offers in their field of specialisation on the My_Tech_Space virtual campus. Applications made from this site will be treated confidentially. Hundreds of offers of the UPC School of Professional & Executive Development employment service appear annually. The offers range from formal contracts to work placement agreements.
Virtual campus
The students on this postgraduate course will have access to the My_ Tech_Space virtual campus - an effective platform for work and communication between the programme's students, lecturers, directors and coordinators. My_Tech_Space provides the documentation for each training session before it starts, and enables students to work as a team, consult lecturers, check notes, etc.

Teaching team

Academic management
  • Alonso Alonso, Jesús
    info
    View profile in futur.upc
    Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
Teaching staff
  • Alonso Alonso, Jesús
    info
    View profile in futur.upc
    Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
  • Arellano Távara, Diana
    info
    View profile in Linkedin View profile in Google Scholar
    She is currently a Senior Lecturer in Technical Directing at the Animationsinstitut of the Filmakademie Baden-Württemberg in Ludwigsburg, Germany. She is responsible for shaping the curriculum and for guiding and mentoring Technical Directing students as they explore new technological frontiers while gaining hands-on professional experience. Previously, she served as Senior Manager for Software Development at Accenture Song Content in Stuttgart, Germany, and she currently holds the position of SIGGRAPH 2026 Executive Committee Liaison.
  • Bauzou, Aurélie
    info
    View profile in Linkedin
    Master of Science in Management, specialized in Human Resources from the EM Lyon Business School. Co-founder and managing partner of Power Up Talent, recruitment agency specialized in the video games' industry. With a total of 12 years of experience, 7 years recruiting in the gaming sector, both in-house at Scopely and at agencies. Background in organization and management consultancy firm.
  • Boixeda Martínez, Yago
    info

    Bachelor’s degree in Animation and VFX from LaSalle Campus Barcelona. Master’s degree in Digital Arts for AAA Video Games from UPC. Currently works as Lead Combat Designer at Astral Clocktower Studios.
  • Centellas Jimenez, Joan
    info
    View profile in Linkedin
    Architect from UPC ETSAB. Master’s in Video Game Design and Creation from UPC (2013–2014).
    Currently Lead Level Designer at Ubisoft Berlin. A professional with 10 years of experience in the industry. Started his career in Barcelona within the indie scene and, since 2017, has been working on AAA titles at Ubisoft. First in the UK and currently in Berlin, contributing to projects such as Tom Clancy's The Division 2, the Warlords of New York expansion, and Far Cry 6. Level Design lecturer at CITM Terrassa during the 2016–2017 academic year.
  • Córdoba Schwaneberg, Frederic
    info

    CEO & 3D Artist, Kotoc.
  • Fuentes de los Santos, Carlos
    info
    View profile in Linkedin
    Computer Engineer with a Master’s degree in Video Games. With 21 years of experience in the video game industry, he has worked as an AI Programmer at Pyro Studio, Lead Programmer and Graphics & Animation Programmer at Digital Legends, and currently as a Rendering Engineer at Codemasters. He has released games on various platforms such as PC (Imperial Glory), iOS and Android mobile devices (Battlefield Mobile, SplitSecond Mobile, Bruce Lee, Respawnables), and consoles (EA F122, F123, F124, F125). He has also been teaching video game development for more than 9 years at UPC.
  • Gil González, Jordi
    info
    View profile in Linkedin
    Graduated in Computer Engineering with a mention in Computer Science from the Universitat Politècnica de Catalunya (UPC). Holds a master's degree in Advanced Programming for AAA Video Games from the UPC School. He is currently working as a Engine Programmer at IO Interactive Barcelona.
  • Gil Ramos, Sebastián
    info
    View profile in Linkedin
    Professional with more than 15 years of experience in the video game industry, including mid-core mobile games and AAA titles. He has built his career from QA to production, gaining experience across the Art, Gameplay, and Player Experience disciplines.
    He is currently a Senior Producer for Overwatch Rush at Blizzard Entertainment.
  • Ripoll Tarré, Marc
    info
    View profile in Linkedin
    Twenty years of experience in the 3D design sector, founder and Director at The Game Forger S.L., a company that creates video games in virtual reality. Extensive experience as a professor and lecturer at national and international universities.
  • Sumalla Cano, Caterina
    info
    View profile in Linkedin
    Degree in Technical Architecture from the Universitat Politècnica de Catalunya (UPC). Master in Animation, Digital Art and Video Games (UPC). Master in VR, Videogame Design and Unreal (VR-EVO). She excels in her current position as Senior 3d Character Artist at Socialpoint (Take2), where she has been a key player in outstanding projects such as Zoobots and Match in Paris. In addition, she has contributed as a Character Artist on two Zynga projects. With more than a decade in the video game industry, her profile is a unique combination of technical and creative skills, ranging from 3D modeling to game design and quality testing.

Associates entities

Collaborating partners

Career opportunities

  •  Environment Artist
  • Character Artist
  • 3D Animator
  • Level Designer
  • Game Designer
  • Technical Artist
  • VFX Artist
  • Lighting Artist
  • Prop Artist
  • 3D Generalist
  • Concept Artist

Request information or admission

Information and guidance:
Eva Villanueva Beltrán
(34) 93 112 08 83
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Programme: Animation & Digital Arts for AAA Video Games

Fee: €4,900 €4,165(15% discount for early registration)

Submit and make the payment
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  • If you want to start the registration procedure.
How to start admission
To start the enrolment process for this programme you must complete and send the form that you will find at the bottom of these lines.

Next you will receive a welcome email detailing the three steps necessary to formalize the enrolment procedure:

1. Complete and confirm your personal details.

2. Attach any additional required documentation, whenever this is necessary for admission.

In addition to your CV, the UPC School will also require you to submit the following documents for preregistration on this Postgraduate course:
    • Application letter.
    • Portfolio. You have to describe the projects where you have been involved, specifying the technology and tools used and a link where we can view these projects.
    Once the registration process is finished, we will send you a skills document that you will have to return filled out. We will also inform you how to perform the access test (online).

3. Pay €110 in concept of the registration fee for the programme. This fee will be discounted from the total enrolment fee and will only be returned when a student isn't admitted on a programme.

Once the fee has been paid and we have all your documentation, we will assess your candidacy and, if you are admitted on the course, we will send you a letter of acceptance. This document will provide you with all the necessary information to formalize the enrolment process for the programme.





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ENROLMENT CONDITIONS OF THE FUNDACIÓ POLITÈCNICA DE CATALUNYA

Introduction

The Fundació Politècnica de Catalunya (FPC), with tax identification number G60664000, registered in the Register of Foundations of the Government of Catalonia under no. 834, designs, promotes and manages the continuing education programmes of the Universitat Politècnica de Catalunya (UPC), as well as other training activities it promotes. The academic regulation of the UPC's continuing education programmes is set out in Agreement CG/2025/02/35, of 25 March, of the Consell de Govern, which approves the update of the amendment to the regulations governing continuing education programmes. And Articles 36 and 37 of Royal Decree 822/2021, of 28 September, which establishes the organisation of university education and the procedure for ensuring its quality. The UPC Social Council approves the price of continuing education programmes, as well as discounts, grants and ancillary services for each academic year.


Provision, knowledge and acceptance of the Enrolment Conditions

Reading and accepting these Enrolment Conditions is an essential requirement for studying at the FPC, as they constitute the basis of the training services contract that participants sign electronically with the FPC. These Enrolment Conditions are available to users on the Transparency Portal: https://www.fpc.upc.edu/cat/fpctransparent/normativa/. These Conditions are applicable to all courses taught by the FPC, with the exception of those aimed at other university institutions and public and private entities, which shall be governed by the legal instruments binding on the participating institutions.


Admission and registration fees

The admission process may require the advance payment of registration fees; this amount will be deducted from the tuition fee once admitted and will only be refunded in the event of non-admission, deferral or non-completion of the course, in the latter case, only if the letter of admission is valid. The admission process concludes with the sending of the admission letter to the participant, which includes the details of the course, the period of study, the tuition fees and the payment deadlines.


Enrolment

The enrolment process is formalised with the first payment of the course fee, whether partial or total. Therefore, this first payment of the course fee corresponds to the signing of the contract for the provision of training services regulated in these Conditions, regardless of whether the total price or any of the agreed payment instalments have been paid in full.

It is the participant's responsibility to find out about discounts on the enrolment fee and to prove that they meet the relevant criteria to benefit from them, always prior to formalising their enrolment; otherwise, they will not be able to benefit from them. Discounts and grants cannot be combined, unless they are not incompatible and this is expressly stated.

The participant declares that they are aware of and accept the calls for applications and the terms and conditions of the financial aid corresponding to the current academic year for which they have applied to be a beneficiary. If the student does not complete or withdraws from the course for which they have received aid, a discount or a grant within the period specified in the corresponding call for applications or in the enrolment document, they must return the amount granted or deducted from the price to the FPC. The provisions of the section on Changes to enrolment in these conditions shall not apply to this participant.

Enrolment is personal and non-transferable, so that once formalised, it shall only entitle the natural person who has been identified as a candidate and, subsequently, as an admitted person to undertake the course of study.

The enrolment fee may be paid in full or in part by third parties, although the right/obligation to follow the training course corresponds to the participant, without the paying party being able to interfere with or prevent the exercise of this right in any way. The foregoing is without prejudice to the FPC's right to prevent the participant from continuing in the cases provided for in the section on Non-payment of the enrolment fee provided for in these Conditions.

The amount paid for enrolment will not be refunded once the study has begun, nor after 14 calendar days from the date of payment. Otherwise, the right of withdrawal may be exercised. The amount paid will only be refunded if the study is postponed or does not take place.

Notwithstanding the above, and on an exceptional basis, a tuition fee refund will be issued if the following circumstances apply:

  • Visa refusal
    • For courses starting in-person: proof must be provided in the form of the refusal letter, and the refund must be requested within a maximum of 15 days following the start of the course; the refund will be in full.
    • For courses starting online and ending in person: proof must be provided in the form of the refusal letter, always before the in-person start of the course, and the refund will be proportional to the credits not taken.
  • Serious illness or accident affecting the participant: proof must be provided in the form of an official medical certificate, stating the start date of the illness and the expected period of convalescence. If this occurs before the start of the course, a full refund will be issued. If this occurs after the start of the course, the refund will be proportional to the credits not taken.

In both cases only, the FPC will refund, as appropriate, the total or proportional amount paid by the participant, minus €300 to cover the costs of processing the academic record.


Subsidised training

The FPC is not responsible for fulfilling the academic and/or administrative requirements for the contracted training to be subsidised. The participant or the person paying for the training does so at their own risk and exempts the FPC from any liability or compensation.


Change of enrolment

Requests to change enrolment, whether in terms of study or teaching method, must be made within 15 calendar days of the start date of the original course. Requests made after this period will not be accepted. The request will be assessed and its suitability determined on a case-by-case basis. When the change involves an increase in the total enrolment fee, the participant will be responsible for the difference. When the change involves a decrease in the enrolment fee, the difference will be refunded. Once evaluated, and regardless of the outcome of the request, changes to enrolment will incur a cost of €300 for the applicant for the processing of academic records, unless the change is due to causes attributable to the FPC.


Refund of tuition fees

The FPC reserves the right to cancel or postpone a study due to a lack of participants. Affected participants may choose between participating in another study or requesting a refund of the amount paid within one month of notification by the FPC. If no response is received, the amount paid will be used to support other students. The FPC will not provide any additional compensation and/or indemnification in the event of cancellation or postponement of a study programme or changes in its delivery. In the event that the FPC makes changes that do not substantially affect the content of the study programme, the place of delivery, the timetable and/or the start date, the participant will not be entitled to a refund of the registration fee or any additional compensation.


Non-payment of tuition fees

Failure to pay the total or partial amount of the tuition fees within the established deadlines may result in the suspension or termination of the training service under the terms indicated below. The FPC is authorised to take whatever action it deems appropriate to suspend the service; on the one hand, in the academic sphere, by suspending the academic record, denying access to teaching in the classroom (face-to-face or online), limiting access to the virtual campus, not assessing any of the subjects and making it impossible to continue with internship agreements, among other measures; and on the other hand, in the administrative and legal sphere, by undertaking the corresponding claims and actions for compensation.

Students who have outstanding debts with the FPC or who have not passed all the credits necessary to complete their studies before the end date of the course will not be able to obtain their degree or certificate, as applicable. Individuals with outstanding amounts payable to the FPC will not be able to enrol in any new studies offered by the FPC until the outstanding amount has been paid.

Finally, the FPC reserves the right to permanently suspend enrolment (automatic withdrawal), without any obligation to refund any amount, in the following cases:

  • Lack of accuracy and/or validity of the information and documentation provided and failure to respond to documentation requirements;
  • Non-payment of part or all of the enrolment fee within the agreed deadlines;
  • Engaging in any behaviour, expression or content that is defamatory, illegal, offensive or that undermines the values and dignity of individuals (teachers, participants, management staff, etc.) or the good image and reputation of the FPC, whether in physical or virtual environments, including social networks.

Right of withdrawal

Participants in a study may exercise their right of withdrawal for a period of 14 calendar days from the date of enrolment, provided that the study has not yet begun. Therefore, by reading and accepting these Terms and Conditions, participants are informed that once the course has begun or is in progress, the right of withdrawal no longer applies, in accordance with the provisions of Article 103 a) of Law 3/2014 of 27 March, which amends the revised text of the General Law for the Defence of Consumers and Users and other complementary laws, approved by Royal Legislative Decree 1/2007 of 16 November, and related regulations.


Teaching

The place and/or date of teaching may change for academic reasons (changes and adjustments to the calendar, need for additional teaching resources, etc.) and for organisational and logistical reasons (adaptation of spaces). Participants will be notified of any such changes at least 15 calendar days before the start of the course. Specific and temporary changes will be notified in advance.


Right to a degree/certificate

Upon completion of a continuing education master's degree, specialisation diploma or expertise diploma, students are entitled to receive a degree, issued by the rector of the University, for students with a previous university degree equivalent to level 2 of the Spanish Qualifications Framework for Higher Education (MECES), according to a standardised model. Students who do not provide proof of their university degree are entitled to obtain a certificate from the FPC, in accordance with a standard model. Short courses, with a workload of less than 15 ECTS credits, entitle students to obtain a certificate issued by the FPC, according to a standard model; however, if these courses include so-called micro-accreditations, students will obtain a digital accreditation issued by the University and recognised in the countries participating in Europass or equivalent. Degrees are issued in Catalan and English and, at the student's request, in Spanish and English. In the case of joint degrees, the issuance must comply with the provisions of the corresponding collaboration agreement.


Accreditation of university qualifications and other documents

If the required documentation is not not submitted before the last day of study for those degrees that require it, or if it is not authentic and/or sufficient, the degree will not be issued, even if the participant has passed the course.


Dispute resolution

The training services provided by the FPC are, in all cases, subject to private law. Any interpretation or divergence arising from these Terms and Conditions shall be the responsibility of the FPC. In the event of disagreement, the dispute shall be subject to private law and the courts of the city of Barcelona with ordinary civil jurisdiction, with express waiver of any other jurisdiction that may apply.


Belongings in the event of theft

Neither the FPC nor its staff shall be liable for any loss, damage or theft of any type of personal or similar items carried by participants or other occasional users of the facilities, who must pay special attention to their belongings at all times.


Organisation of teaching in exceptional circumstances

The FPC organises teaching in a flexible environment that allows it to adapt to any unforeseen circumstances that may arise, as well as to any regulations that may be established by the authorities. If at any time the authorities (university, health or any other competent body) recommend limiting face-to-face teaching as much as possible, the FPC, in coordination with these authorities, will take the necessary measures to implement this recommendation, and, as a result, teaching activities may become 100% online during the period established in the relevant recommendation, without the need to declare a state of emergency and/or suspend face-to-face teaching activities and/or implement formal lockdown or mobility restriction measures.


Barcelona, 19 May 2026


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